Parameters
You may pass various kinds of inputs to the material masks (such as landscape weightmaps, hand-painted masks, growth of other species, etc) and then combine these inputs with procedural logic. You can even add your input classes.
Those inputs are then accessible inside the material as textures, vectors or other types of data.
The Parameter Name
property of each input specifies the name under which that parameter is accessible inside the material (as a TextureSampleParameter2D
for example).
Read the parameter class tooltip to learn what type it is using
Component Location
is a Vector while Landscape Weightmap
is a Texture.
MaskFallback
texture from the Biomes plugin as the default texture.Instance Parameters
To control parameters like in normal material instances you can add the Instance Parameters
class to your list of parameters.
There you can map values to the names of those parameters.