📄️ Introduction
image
📄️ Asset Library - version 1.0 (for Errant Paths 0.9)
This is an older version of this page meant for Errant Paths Asset Library 1.0, for Errant Paths 0.9.
📄️ Asset Library
Previous versions of this page, for older versions of the Asset Library can be found here:
📄️ Overview (for Errant Paths 0.10)
A Path (AEpPath) is an actor that contains various components. The most important of these components is the PathSpline (UEpPathSplineComponent) that defines the shape of the Path. To change the shape of a Path, you need to modify that spline.
📄️ Overview
Previous version of this page, for Errant Paths 0.10, can be found here.
🗃️ Placing Paths
7 items
🗃️ Editing Path's Content
10 items
🗃️ Performance
1 items
📄️ Blueprint API
Errant Paths comes with a Blueprint API that allows creating/modifying Paths in Editor Utility Blueprints. The API can
🗃️ Interoperability
1 items
📄️ Roadmap
Tasks in this roadmap are arranged roughly in the order in which we plan to approach them. If you urgently need one of these problems solved, or you need a feature which isn't present in the roadmap, please contact us via email or Discord to discuss custom development.
🗃️ Upgrading the Plugin
2 items