📄️ Creating a New Path Type
1. Create a new PathTemplate
📄️ Navigating to Assets
[//] Instance settings vs general settings. How to navigate, how to fix discprepencies.)
🗃️ Spawning Components
8 items
📄️ Intersections
Intersections = multiple PathSplines
📄️ Path Layers
Make sure to first read the Path Layers section in the Overview page.
📄️ Organizing Assets via Inheritance
1. PathTemplate Inheritance
📄️ Physics and Collisions
The plugin automatically creates collisions for spawned meshes when the Physics button is selected in the Errant Paths Editor mode while the Path is generated.
🗃️ Affecting Landscape and Biomes
3 items
🗃️ Conditional Spawning
3 items
📄️ Generation Callbacks
The purpose of GenerationCallbacks is to perform custom logic on a Path's spawned component during different phases of