📄️ Component Types
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📄️ Randomization
For a more realistic feel, Errant Paths support randomization when spawning meshes.
📄️ Spawning Multiple Copies
Small objects such as dirt, leaves, garbage, snow often needs to be spawned in multiple copies to achieve the desired look. In Errant Paths this can be achieved via the SpawnCount property. Copies usually also need to use random position/rotation/scale and reduced spawn probability.
📄️ Locking Orientation
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📄️ Spawning at Interval
Meshes may be spawned along the single or multiple Paths at a given interval. E.g. you may want to spawn electrical
📄️ Cables and Attachments
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📄️ Splines
Paths can generate Splines for use in navigation, AI, camera systems, or to guide Dependent Paths.
📄️ Decals
To spawn a decal (lane marking, crack in asphalt, dirt etc.) you can use our specialized version of the DecalComponent