📄️ Path Template
Path Splines
📄️ Organizing Assets via Inheritance
1. PathTemplate Inheritance
📄️ Physics and Collisions
The plugin automatically creates collisions for spawned meshes when the Physics button is selected in the Errant Paths Editor mode while the Path is generated.
📄️ Randomization
For a more realistic feel, Errant Paths support randomization when spawning meshes.
📄️ Spawning Multiple Copies
Small objects such as dirt, leaves, garbage, snow often needs to be spawned in multiple copies to achieve the desired look. In Errant Paths this can be achieved via the SpawnCount property. Copies usually also need to use random position/rotation/scale and reduced spawn probability.
📄️ Locking Orientation
image
📄️ Spawning at Interval
Meshes may be spawned along the single or multiple Paths at a given interval. E.g. you may want to spawn electrical
📄️ Generation Callbacks
The purpose of GenerationCallbacks is to perform custom logic on a Path's spawned component during different phases of
📄️ Splines
You can spawn splines in a Path to for example set up AI, camera routes, navigation system etc. To add them to
📄️ Decals
To spawn a decal (lane marking, crack in asphalt, dirt etc.) you can use our specialized version of the DecalComponent
📄️ Tilt/Roll
You may want to introduce tilt/roll to your Paths - e.g. when building a highway you'd want the road's surface to lean