📄️ Introduction
Errant Landscape radically improves the process of creating large landscapes in Unreal Engine.
📄️ Setup
If you haven't installed the plugin yet, please do so first by following the Instalation guide.
🗃️ Runtime Landscape
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📄️ Multiple Landscapes
Errant Landscape supports modifying multiple landscapes within a single map.
📄️ Placing And Selecting Brushes
Placing brushes
📄️ Custom Stamp Brush Textures
You can use any texture imported into Unreal as a stamp for creating landscapes.
📄️ Stamp Brush Library
Errant Landscape comes with a library of stamp brushes that you can freely use in your projects. These brushes include various splatmaps/metadata textures that can be used to paint weightmaps and biomes. We plan to regularly extend this library with new brushes in order to minimize the time it takes to create common environments.
🗃️ Brush Types
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📄️ Brush Blending
Priority
📄️ Masking Brushes
Each brush has a mask that controls where and how the brush affects the landscape.
📄️ Affecting Weightmaps
Brushes have the capability to influence multiple weightmaps simultaneously based on input textures like splatmaps.
📄️ Affecting Visibility
Brushes may also affect landscape visibility - can make holes in the landscape.
📄️ Affecting Biomes
Brushes may also affect Biomes (created in our Errant Biomes plugin) by generating masks that can be accessed by Sub-Biomes/Species.
🗃️ Tools
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📄️ Blueprint Library
Errant Landscape functionality can be expanded using Editor Utility Blueprints.
📄️ Brush Tags
Image showing visualization tags
📄️ Splines
Splines can be used to shape Errant Landscape Stamp Brushes.
📄️ Brush Visualization
To enhance workflow when your world is made of thousands of brushes Errant Landscape comes with extensive amount of ways to identify your brushes and their changes on the world.
📄️ World Partition Builder
Errant Landscape provides World Partition Builder that can be used from editor or command-line/builder to update landscape over the whole map forcefully.