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Basic Landscape Material

Our plugins don't require any specific Landscape Material. However, for your convenience, we provide an example Basic Landscape Material as an optional, downloadable content. You can freely use that material and its textures in your projects.

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We recommend using landscape materials with non-weight-blended setup ("LandscapeLayerSample" node in the material). In that setup, the order in which weightmaps blend together is fixed and decided by the material logic. For example the order is always: Rock, Dirt, Grass, Sand, Snow.

No matter in which order you paint these layers, the Snow will always overwrite other layers in areas where it is painted. This setup is much better suited for working with multiple Edit Layers and multiple overlayed Errant Landscape brushes writing to weightmaps.

Our Basic Landscape Material uses the non-weight-blended setup.

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On the other hand, when using weight-blended setup ("LandscapeLayerBlend" node in the material), the order in which you paint weightmaps matters, because weightmaps get normalized during painting. It means that if one layer weight increases, the weight of other layers in that spot decreases. Unfortunately, when using this setup with multiple Edit Layers or EL brushes, artifacts appear, because the normalization happens only within a single Edit Layer. Furthermore, the fact that the order of painting affects the result is undesired when working non-destructively using Errant Landscape brushes.

1. Download

The Basic Landscape Material can be downloaded from the "License Info" page.

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Installation process:

  1. Download the Landscape Material archive from the License Page.
  2. Extract files.
  3. Open the "ErrantWorlds-BasicLandscapeMaterial" folder.
  4. Copy the BasicLandscapeMaterial folder into Content/ErrantWorlds in your project. In ErrantWorlds folder is missing, create it.

2. Setup

  1. Open your project.
  2. Go to Landscape Mode.
  3. Create a new landscape, Enable Edit Layers.
  4. Assign "MI_BasicLandscape" material from the "ErrantWorlds" folder as your landscape material
  5. Generate the landscape.
  6. Go to Landscape -> Paint -> Target Layers.
  7. Assign Layer Information for each Landscape Material Layer. Use the LayerInfo assets we provide or create new LayerInfo asset configured as non-weight-blended.

Common mistakes

  • While extracting the material archive make sure you do not add an extra folder!

Your path to the Landscape Material should look like this: \....\Content\ErrantWorlds\BasicLandscapeMaterial

Not like this:\....\Content\ErrantWorlds\ErrantWorlds-BasicLandscapeMaterial\BasicLandscapeMaterial
or this:\....\Content\ErrantWorlds-BasicLandscapeMaterial\BasicLandscapeMaterial

  • Make sure to close the Editor before copying the files in the Windows File Explorer.