📄️ Path Labels
Path Labels and Spawn Conditions
📄️ Spawn Conditions
Each component, PathTemplate, or PathTemplateGroup can be configured to spawn conditionally - based on whether a specific PathLabel is fulfilled within a defined DetectionRange. For instance, a guardrail mesh might spawn only if there is a cliff on the right side of the road, or a "Tunnel" PathTemplate might spawn only when the path goes underground.
📄️ Overlapping Components
When multiple components are spawned conditionally and their SpawnConditions are satisfied within the same area, they may spawn on top of each other.