Node Limitations
You can use all unreal nodes in the graph, just as when creating material keeping just a few limitations in mind.
- All the "vertex" data nodes like
World Position, andWorld Normal. Red-colored nodes. They're probably not what you want when used inMaterial Mask Materials. They work but they have data from thepost processmaterial rendering plane and not "real" world position/normal. You must useWorld Position,World Normaletc from theBiomescategory.

TexCoordnode is fine and so is usingTexture Samplewith default arguments but keep in mind that eachGeneration Componentgenerates separately. UVs that you get during generation are UVs of the plane of that component.