📄️ Introduction
Errant Biomes can be used to procedurally spawn all kinds of objects in the level.
📄️ Video tutorial
The tutorial shows only a small portion of the plugin features and workflows.
📄️ First steps
Here are the first steps to take to setup a newly created level:
📄️ Examples
1. Inputs
📄️ Biomes
A biome is a region in a world with distinct geographic features. A World can contain mutliple Biomes.
📄️ Species
Species is a group of similar individuals.
🗃️ Material Masks
7 items
📄️ Painting Masks
You can create and hand-paint masks using the Paint Mask tool in the toolbar.
📄️ Tips and Tricks
Put species in sub-biomes
📄️ Instanceable Blueprints
Species support spawning blueprints, but this is sub-optimal in terms of performance and memory usage.
📄️ Miscellaneous
Regenerating part of the world
📄️ Freezing
You can select a fragment of the world and freeze it. Optionally you can convert spawned instances from that fragment into actors and then tweak them manually.
📄️ PCG
Integration
📄️ Roadmap
Here are the things we plan to work on in the coming months. In no specific order.
📄️ Landscape
Biomes allows easy access and modification of the unreal landscape.