Errant Biomes can be used to procedurally spawn all kinds of objects in the level.
📄️ Video tutorial
The tutorial shows only a small portion of the plugin features and workflows.
📄️ First steps
Here are the first steps to take to setup a newly created level:
A biome is a region in a world with distinct geographic features. A World can contain mutliple Biomes.
Species is a group of similar individuals.
🗃️ Material Masks
📄️ Painting Masks
You can create and hand-paint masks using the Paint Mask tool in the toolbar.
📄️ Tips and Tricks
Put species in sub-biomes
📄️ Instanceable Blueprints
Species support spawning blueprints, but this is sub-optimal in terms of performance and memory usage.
Regenerating part of the world
You can select a fragment of the world and freeze it. Optionally you can convert spawned instances from that fragment into actors and then tweak them manually.
Here are the things we plan to work on in the coming months. In no specific order.
Biomes allows easy access and modification of the unreal landscape.