Dependent Paths
Paths can follow the shape of external splines existing in the world.
This option is accessed through the PathDescription under the Path Adjustment.
Example usage: A secondary Path could be a tree line that goes parallel to a road. It has its own logic and Landscape adjustment, but follows the shape of the primary Path. The primary Path spawns a spline next to it and that spline is used as a PathSpline for the secondary Path.
- Errant Paths 1.2 and later
- Errant Paths 1.1 and prior
Add the Copy Spline adjustment to the list of Path Adjustments in the PathDescription and then configure it, as described in Procedural Adjustments. Then select the actor owning the spline the Path should follow.