📄️ Procedural Adjustments
Path Adjustments procedurally process a Path's PathSpline and PreSpawnSpline during generation, for example by
📄️ Tesselate
Controls the tessellation of Path by inserting evenly spaced points along its length. The Distance Between Points
📄️ Dependent Paths
Paths can follow the shape of external splines existing in the world.
📄️ Perturb
Adds horizontal offsets to Path to create a more organic-looking paths, such as dirt trails or forest paths.
📄️ Project Onto Geometry/Landscape
[//] Path adjustment options, projection onto landscape, smoothing, etc.)
📄️ Smoothing
Path can be smoothed out using Smoothen Over Distance Horizontally and Smoothen Over Distance Vertically
📄️ Vertical Offset
You can adjust the vertical offset of a Path relative to the PathSpline by changing the Vertical Offset property.