1. Spawning a Path in the level
- Enter ErrantPaths editor mode
- Select the "Create" tool in the toolkit
- Select PathDescription asset from the dropdown
- Click on the landscape surface in the viewport to create a Path there
- Regenerate the spawned Path
2. Spawning Paths from the landscape splines
- Enter ErrantPaths editor mode
- Select the "Create" tool in the toolkit
- Select the landscape through the outliner
- Select PathDescription asset from the dropdown
- Click on the "Create From Landscape Splines"
- Regenerate the spawned Paths
2. Spawning Paths from the selected splines
- Enter ErrantPaths editor mode
- Select the "Create" tool in the toolkit
- Select the landscape through the outliner
- Select PathDescription asset from the dropdown
- Click on the "Create From Selected Splines"
- Regenerate the spawned Paths