Combining Paths into Blueprints
- Errant Paths 1.1 and later
- Errant Paths 1.0 and prior
Large intersections or interchanges are often too complex to be contained within a single PathTemplate. A more practical approach is to create them from several Paths that are connected toghether. The plugin supports such a workflow and allows combining multiple Paths into a Blueprint. The Paths become ChildActors of that Blueprint.
The Blueprint can be spawned by simply dragging it into the level and regenerating the Paths it contains.
Creating a BP from Paths preserves the connections between Paths, as well as manually painted PathLabels. This ensures you don’t lose any flexibility while working with Blueprints.
Selecting Actors
When clicking on a Blueprint in the viewport or Outliner, it’s not always clear which actor type you intend to pick. It could be:
- The Blueprint
- One of the Path actors
- One of the Path's SubActors.
You can specify which actor type should be selected using the Select dropdown.