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Combining Paths into Blueprints

Large intersections or interchanges are often too complex to be contained within a single PathTemplate. A more practical approach is to create them from several Paths that are connected toghether. The plugin supports such a workflow and allows combining multiple Paths into a Blueprint. The Paths become ChildActors of that Blueprint.


The Blueprint can be spawned by simply dragging it into the level and regenerating the Paths it contains.

Creating a BP from Paths preserves the connections between Paths, as well as manually painted PathLabels. This ensures you don’t lose any flexibility while working with Blueprints.


Selecting Actors

When clicking on a Blueprint in the viewport or Outliner, it’s not always clear which actor type you intend to pick. It could be:

  • The Blueprint
  • One of the Path actors
  • One of the Path's SubActors.

You can specify which actor type should be selected using the Select dropdown.

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