📄️ Introduction
Errant Landscape radically improves the process of creating large landscapes in Unreal Engine.
📄️ Setup
If you haven't installed the plugin yet, please do so first by following the Instalation guide.
📄️ Stamp Brush Library
Errant Landscape comes with a library of stamp brushes that you can freely use in your projects. These brushes include various splatmaps/metadata textures that can be used to paint weightmaps and biomes. We plan to regularly extend this library with new brushes in order to minimize the time it takes to create common environments.
📄️ Creating Brushes
Before adding the first brush, make sure to perform the Setup.
📄️ Selecting Brushes
Brushes can be selected in the Selection tool by clicking on their outlines or sprite/mesh visualization.
🗃️ Brushes
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📄️ Brush Priority
When placing multiple brushes on top of each other, their priority decides in which order they get rendered and blended together. Brushes with higher priority are rendered later, thus blend on top of brushes with lower priority.
📄️ Masking Brushes
Each brush has a mask that controls where and how the brush affects the landscape.
📄️ Affecting Weightmaps
Aside from height, brushes may also affect landscape weightmaps. Each brush can write to multiple weightmaps, based on the input textures (such as splatmaps).
📄️ Affecting Visibility
Brushes may also affect landscape visibility - can make holes in the landscape.
📄️ Affecting Biomes
Brushes may also affect Biomes (created in our Errant Biomes plugin) by generating masks that can be accessed by Sub-Biomes/Species.
🗃️ Tools
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📄️ Blueprint Library
Errant Landscape functionality can be expanded using Editor Utility Blueprints.