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Examples

The plugin comes with three example maps - the first one shows interaction with multiple different meshes, the second one shows the system working with World Partition and the third one shows interaction with meshes spawned offline and at runtime by Errant Biomes.

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Example 1 - Different meshes

In the first map, there are three types of meshes we can interact with:

  • Trees - they convert into an actor with two meshes - a tree stump and the rest of the tree.
  • Poles - they convert into an actor with two meshes: bottom and top sections.
  • Road Signs - they convert into a single-mesh actor using EiiMeshActor.

Multiplayer is supported:

Example 2 - World Partition

In the second map, the system is demonstrated with World Partition. As the player moves, actors are streamed in and out and instances are replaced as soon as the ISM component is loaded.

When testing in multiplayer, keep in mind that the Listen Server loads the entire map at startup, so World Partition doesn't do anything.

Example 3 - Errant Biomes

In the third map, the system is working with meshes spawned by Errant Biomes. Player can interact with offline spawned trees and runtime spawned bushes.

note

Editing the example assets requires Errant Biomes version 1.8 or newer.

Interacting with runtime spawned bushes requires Errant Biomes 1.9 (planned for release around 04.2025).