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Errant Biomes 1.3.1 patch

ยท One min read

This version includes a series of updates, bug fixes, and performance optimizations. Please see the list below:

  • Improved runtime spawning performance in the editor.
  • Fixed the issue of runtime species incorrectly reusing instance components.
  • Fixed the problem of holes in spawned instances in RuntimeSpawning when quickly flying to and from locations on the level.
  • Fixed the issue where the clearing CVar did not disable clearing in RuntimeSpawning.
  • Fixed invalid logic in the Empty sub-biome example map.
  • Fixed the issue of sub-biomes with a value of 0 never spawning. If 0 is the highest sub-biome value, it should be selected anyway.
  • Added a timeout for license checking.
  • Introduced a timeout for GpuReadbackTask in RuntimeSpawningSubsystem to prevent indefinite hang-ups.