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· 6 min read

MountainsScreenshot

Errant Biomes 1.6 adds new features like a Rotation Mask for Species or converting Species to foliage actors, as well as improved support across various platforms and many other fixes and improvements. It also introduces a more intuitive behavior for Sub-Biomes that output zero in their mask.

· 4 min read

MountainsScreenshot

The latest update for Errant Landscape brings support for MacOS and Linux, introduces a Falloff texture for more precise control over brush blending, and a new flat brush actor for easier terrain leveling, as well as many other improvements and fixes.

· 8 min read

MountainsScreenshot

Errant Paths 0.10 introduces MacOS and Linux development support, adds new features like multiple sub-actors per Path for enhanced streaming, improved handling of RVT and more powerful Generation Callbacks, plus many other fixes and improvements.

· 4 min read

This release focuses on enhancing our biomes functionality, improving usability, and addressing key performance issues. Key changes include more control for species randomization, new tools for mask-based species creation, and significant stability improvements in Unreal Engine 5.3. We've also fixed several bugs based on user feedback.

· 5 min read

It's with great pleasure that we finally release Errant Paths to the world.

We are proud to say that it is the most comprehensive tool for making roads and various spline-based systems available on the market.

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· 3 min read

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We are pleased to announce the release of Errant Biomes version 1.4 which brings compatibility with Unreal Engine 5.3 along with enhancements in performance, usability, and stability.

The update includes new features such as a species Tag System and a Blueprint Library, as well as various bug fixes and improvements to the UI.

· 4 min read

This new version brings support for Unreal Engine 5.3 and many new features, improvements and bugfixes. We introduced an advanced Layering System for Stamp Brushes, greatly improved mask/brush visualization, added tools for organizing your brushes, fixed many bugs and much more.

· One min read

This version includes a series of updates, bug fixes, and performance optimizations. Please see the list below:

· 4 min read

Showcase maps

In the new release of Errant Biomes we streamlined the process of adding input in Mask Materials, added affecting generation based on volumes and actor/component bounds, integration with Unreal's PCG, new showcase levels, improved instanceable blueprints, and much more.

· One min read

MegaGrant Announcment Image

Exciting news! We are proud to announce that we have received an Epic MegaGrant from Epic Games! After four years of working on our plugins for Unreal Engine, it is truly exciting to receive an Epic MegaGrant, so we can further improve Errant Worlds.

For those who may not know, Epic MegaGrants are given to individuals and organizations who are working on projects that contribute to the Unreal Engine ecosystem. These grants are meant to support innovative projects that enhance the 3D graphics ecosystem and help the community. It’s an honor to be among the recipients, especially after seeing some of the incredible projects that have been supported in the past.

Stay tuned for more updates and new features as we continue on this journey with a little help from MegaGrants!

· 3 min read

Landscape 1.0 title image

We're thrilled to announce the official release of Errant Landscape 1.0! Our team has worked tirelessly to create a powerful plugin that we hope will become an invaluable tool for your development.

· 2 min read

Errant Worlds available everywhere

We're thrilled to announce the start of open Beta for Errant Landscape, an Unreal Engine plugin that completely transforms the landscape creation process within the Editor.

Gone are the days of having to bake landscapes in an external program and then import them to Unreal every time a modification is made. With Errant Landscape, you can modify your landscape directly in the Editor, in real-time, in a concurrent and non-destructive manner. This means you can work with the full context of your game objects and textures without wasting time on exports and imports.

· One min read

Errant Worlds available everywhere

We are excited to announce that Errant Biomes is now available for B2B (Business-to-Business) sales in nearly all countries. Until now, our sales have been limited to mostly Europe, North America, Japan, New Zealand and Australia due to tax compliance reasons. Expanding this list has been highly requested by our business customers, and we are excited to be able to offer it and provide our plugins to a wider range of clients.

We want to clarify that Errant Biomes B2C (Business-to-Consumer) availability remains unchanged. This is due to the fact that VAT and GST rules for B2C sales are a lot stricter, often requiring registration and monthly reporting even with minimal sales. This naturally forces us to focus on the biggest markets first and add new countries once there is enough demand from individual customers to justify the ongoing accounting cost.

If you have any questions about this change, please don't hesitate to contact us.

· 2 min read

Biomes 1.1 title image

We are excited to announce the release of Errant Biomes 1.1, which includes significant mask painting improvements. With this update, users will be able to enjoy faster and more precise masking, as well as a wider range of tools and options for creating and editing masks. Whether you are a professional artist or a hobbyist, these enhancements will help you get the most out of your masking workflows.

· One min read

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We're excited to announce that Errant Biomes 1.0.2 release is out, and it brings support for Unreal Engine 5.1.

The release also fixes occasional crashes when mask painting and compilation errors for PlayStation 5 shaders.

The only limitation to the 5.1 support is missing support for DataLayer assets which will come in the next release.

· One min read
  • Fixed brush hardness parameter not working
  • Fixed deleting mask resulting in a long chain of error windows
  • Fixed crash for landscape with particular LOD settings
  • Fixed crash in engines based on Unreal Engine 5.0.2
  • Fixed crash when unloading world partition while painting
  • Fixed crash when switching from map with biomes setup to a new map and opening Errant Biomes mode again
  • Fixed crash on landscapes with very small component sizes
  • Fixed foreign characters not rendering correctly in the Help tool when showing the license holder name

· One min read

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We are happy to announce that Errant Biomes 1.0.0 has just been released and is available for purchase. This is an important milestone for us as it concludes over 4 years of hard work on this project.

Naturally, it doesn't mean our job is done. We have a long list of things to improve (see our roadmap) and other plugins to finish.

We are very thankful to our Beta participants - your feedback, bug reports and test scenes helped us tremendously! As a token of gratitude, we've prepared a special discount for you which we will communicate soon. The Beta version of Errant Biomes will continue working for the next two weeks.

Because of tax/legal complications we've restricted sales to a select few countries for now (Australia, Canada, European Union countries, Japan, New Zealand, Norway, Switzerland, United Kingdom, United States). This list will be growing as we continue investigating various local tax regulations.

· 4 min read

We are happy to announce Errant Biomes 1.0.0-rc, hopefully the last release in the Beta and one that will soon be released to the public. This release addresses a lot of the feedback we got from our Beta testers. We significantly improved performance, fixed all the reported bugs and polished the UI.