Since the release of Errant Biomes, many users have asked how to interact with instanced meshes spawned by the procedural generation - for example, how to implement chopping down a tree. While mesh instancing is crucial for performance, it presents a limitation: individual instances cannot be easily interacted with in gameplay.
To solve this, we developed Errant Instance Interaction (EII) - a new plugin designed to facilitate implementing interaction with instanced meshes in Unreal Engine.